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Benefits of JavaScript Generators

JavaScript Symbols

One of the more nuanced features introduced in ES6 is that of Generator functions. Generators offer a powerful, yet often misunderstood mechanism for controlling the flow of operations, allowing developers to implement solutions with improved readability and efficiency. This article briefly delves into a few of the benefits that JavaScript Generators have to offer, elucidating on their purpose, functionality, and specific scenarios which can benefit from their usage.

A Generator function is a special type of function that can pause execution and subsequently resume at a later time, making it quite valuable for handling asynchronous operations as well as many other use cases. Unlike regular functions which run to completion upon invocation, Generator functions return an Iterator through which their execution can be controlled. It is important to note that while generators facilitate asynchronous operations, they do so by yielding Promises and require external mechanisms, such as async/await or libraries, to handle the asynchronous resolution.

Generators are defined with the function keyword followed by an asterisk (*); i.e. (function*), and are instantiated when called, but not executed immediately. Rather, they wait for the caller to request the next result. This is achieved using the Iterator.next() method, which resumes execution until the next yield statement is encountered, or the generator function returns.

As mentioned, Generator functions return an Iterator, therefore, all functionality of Iterables are available to them, such as for...of loops, destructuring, ...rest parameters, etc.:

Generators allow for the creation of custom iteration logic, such as generating sequences without the need to pre-calculate the entire set. For example, one can generate a Fibonacci sequence using generators as follows:

Generators have the ability to maintain state between yields, thus they are quite useful for managing stateful iterations. This feature can be leveraged in scenarios such as those which require pause and resume logic based on runtime conditions. For instance:

It may initially seem confusing as to how the value passed to game.next(value) is referenced within the Generator function. However, it is important to understand how this mechanism works as it is a core feature of generators, allowing them to interact dynamically with external input. Below is a breakdown outlining this behavior in the context of the above example:

  1. Starting the Generator: When game.next() is first called, the gameState generator function begins execution until it reaches the first yield statement. This initial call starts the generator but does not yet pass any value into it, as the generator is not yet paused at a yield that could receive a value.
  2. Pausing Execution: The yield statement pauses the generator’s execution and waits for the next input to be provided. This pausing mechanism is what differentiates generators from regular functions, allowing for a two-way exchange of values.
  3. Resuming with a Value: After the generator is initiated and paused at a yield, calling game.next(value) resumes execution, passing the value into the generator. This passed value is received by the yield expression where the generator was paused.
  4. Processing and Pausing Again: Once the generator function receives the value and resumes execution, it processes operations following the yield until it either encounters the next yield (and pauses again, awaiting further input), reaches a return statement (effectively ending the generator’s execution), or completes its execution block.

This interactive capability of generators to receive external inputs and potentially alter their internal state or control flow based on those inputs is what makes them particularly powerful for tasks requiring stateful iterations or complex control flows.

In addition to yielding values with yield, generators have a distinct behavior when it comes to the return statement. A return statement inside a generator function does not merely exit the function, but instead, it provides a value that can be retrieved by the iterator. This behavior allows generators to signal a final value before ceasing their execution.

When a generator encounters a return statement, it returns an object with two properties: value, which is the value specified by the return statement, and done, which is set to true to indicate that the generator has completed its execution. This is different from the yield statement, which also returns an object but with done set to false until the generator function has fully completed.

This example illustrates that after the return statement is executed, the generator indicates it is done, and no further values can be yielded. However, the final value returned by the generator can be used to convey meaningful information or a result to the iterator, effectively providing a clean way to end the generator’s execution while also returning a value.

Generators also provide a return() method that can be used to terminate the generator’s execution prematurely. When return() is called on a generator object, the generator is immediately terminated and returns an object with a value property set to the argument provided to return(), and a done property set to true. This method is especially useful for allowing clients to cleanly exit generator functions, such as for ensuring resources are released appropriately, etc..

In this example, after the first yield is consumed, return() is invoked on the generator. This action terminates the generator, returns the provided value, and sets the done property of the generator to true, indicating that the generator has completed and will no longer yield values.

This capability of generators to be terminated early and cleanly, returning a specified value, provides developers fine-grained control over generator execution.

Generators provide a robust mechanism for error handling, allowing errors to be thrown back into the generator’s execution context. This is accomplished using the generator.throw() method. When an error is thrown within a generator, the current yield expression is replaced by a throw statement, causing the generator to resume execution. If the thrown error is not caught within the generator, it propagates back to the caller.

This feature is particularly useful for managing errors in asynchronous operations, enabling developers to handle errors in a synchronous-like manner within the asynchronous control flow of a generator.

This example illustrates how generator.throw() can be used to simulate error conditions and test error handling logic within generators. It also shows how generators maintain their state and control flow, even in the presence of errors, providing a powerful tool for asynchronous error management.

One particularly interesting feature of Generators is that they can be composed of other generators via the yield* operator.

The ability to compose Generators allows for implementing various levels of abstraction and reuse, making their usage much more flexible.

Generators can be used for many purposes, ranging from basic use-cases such as generating a sequence of numbers, to more complex scenarios such as handling streams of data so as to allow for processing input as it arrives. Through the brief examples above, we’ve seen how Generators can improve the way we, as developers, approach implementing solutions for asynchronous programming, iteration, and state management.

Quick Tip: React Spring & Babel Loader

Recently, I had integrated React Spring within an Application, and while it is one of the best Animation Libraries for React I have come across in quite some time; unfortunately, I encountered some issues when running tests and production builds.

Essentially, the issues I experienced were related to the imported modules being written in ES6. This was an issue for me as I prefer to have webpack babel-loader configured to exclude node_modules and only transpile project sources.

Fortunately, the work around for this is quite simple: just import the CommonJS modules (i.e. .cjs extensions) rather than their ES6 counterparts (i.e. no extension).

Thus, simply changing:

To:

Resolves the issue.

And so, should you happen to come across build issues when using React Spring, a nice alternative to including the node_modules directory or specific dependencies is to simply import the CommonJS modules.